![]() I think this is more likely with an open architecture where a clear roadmap plan of development is not present with a smaller team of developers. In fact, I tried several versions of Blender over a few months, and bugs (serious ones) would be fixed in the next version with new serious bugs added each time. I had several issues as noted below:ġ) blender is developed as open source, so although there are some clear advantages, I believe there is higher risk the code will be broken more often. I very much wanted to use Blender in my business plan, but after trying to learn the interface, I gave up and went with 3DS. I had to make a choice two years ago between the two, so it may not reflect the current situation. Please take my response with a grain of salt. Ive had thoughts about using blender for awhile, but I first started with 3ds max last year when I was 12.havnt really developed much skill at all since I took a break from 3d software and moved to programming and concept art instead, but I just want to know which one would be a better choice.people have tried to persuade me to use blender instead of 3ds max and stuff because they think its a lot better, but only state like one reason why, and the usually reason is because of money and being able to modify the software. I know all 3d software can be hard to use, but 3ds max vs blender, which one would ususally be considered the most difficult?Īny other major differences that I didnt ask please do tell me. I hear 3ds max is used in most of the game design industry. I know a finished model can look good or bad depending on the person whos using the software. What I want to know is what is the difference between 3ds max and Blender.besides the fact that 3ds max cost a lot of money to use commercially.Īre there any differences in the way things turn out in your finished model that are noticeable? when I say this I mean whether your professional or a noob like me.
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